About me

As a game and level designer, I strive to create memorable gameplay moments with a high attention to detail. My process prioritizes iterative and rapid prototyping to experiment with new ideas and learn from them. My passion for game development has led me to explore related topics such as psychology, architecture and puzzle design. I am constantly looking for opportunities to learn and to push the boundaries of my craft. In my free time, I've completed various online courses and read game development-related books and articles.

I'm currently in my 3rd year of the Bachelor of Game Design program at Sheridan College, in Oakville, Ontario. In this program, we learn all aspects of game design and development. I've had the opportunity to work on a wide variety of team projects from board games to educational games. At the moment, I'm greyboxing a Tomb Raider inspired level in UE5, working with a team of six to create a tactical top-down shooter and a team of seven to make a cooperative alternative controller game.  

Outside of game design, I enjoy sports and played high-level competitive hockey for many years, which taught me how to perform in stressful situations and work with a team to achieve a collective goal.